

I'm really happy with Star Allies, and it's a game that I'll be returning to in the future. Star Allies also features a couple of new mini-games, which can easily be played with a single Joy-Con should you get the urge to play with your real-life allies! I won't spoil anything here, but if you played Triple Deluxe and Planet Robobot you already have an idea of what you can expect after the credits roll.
KIRBY STAR ALLIES REVIEW METACRITIC SERIES
I am happy to report that the boss fights in Star Allies, while very easy at first, will ultimately satisfy series veterans, and there is a lot of post-game content to dig into. At several points I found myself making it from the beginning to the end of a certain section of a stage and thinking to myself, "Was that it? What was the point of that?" Expect at several points to emerge from a loading screen, only to waddle your way across a bunch of flat space, a few platforms, and a handful of predictably-placed enemies before disappearing into the next door. I don't think that Kirby is actually moving any slower than in past entries, but the stages do seem like they're stretched out a bit.

Conversely, in Star Allies, the sequences triggered by certain friend abilities make the stages appear suddenly dull or overly simplified, and it doesn't succeed in communicating that same rush of power and playfulness.Īdditionally, the game plays very slowly at times. In Planet Robobot, the set-piece sequences which were triggered by hopping into a robo-suit made you feel very powerful in comparison to the surrounding obstacles and enemies.

Most of the time the experience feels like it's on-rails (pun intended), or else you're tasked with navigating through some mindless sequence of obstacles. Similarly, many of the more "exciting" gameplay sequences which are triggered by initiating friend abilities (like the friend train) are squandered by presenting the player with overly simplified platforming challenges.
